Whatever Floats your Boat has been played 56 million times and has been featured on Roblox multiple times. This is my most popular game. Released in May 2014.
I'm featured in two books! My game, WFYB is featured in Roblox Top Adventure Games and my avatar, Quenty, is featured in Roblox Character Encyclopedia, released November 2018.
My Roblox Avatar was turned into a Roblox toy as part of the series 1, and was available in Target, Walmart, Toys R Us, and a variety of other stores. How cool is that!
I've gathered over 24,000 followers on Twitter, and would love to have you join me. I post pictures of development and fan creations from WFYB.Follow @Quenty on Twitter
I actively maintain open source projects on Github. Check some of them out!Quenty on Github
I've got a variety of articles about Roblox Development on Medium!@Quenty on Medium
I maintain LinkedIn as a professional place to connect with people.Connect on LinkedIn
My account on Roblox is Quenty!Follow on Roblox
Supporting me on Patreon helps fund my open source projects!Support on Patreon
Ragdoll Sim was made initially in 8 hours, and after 1 week had millions of visits! It has VR support! It now has 46 million visits!
Would You Quiz was prototyped in 2 hours, and then finished a few days later in 12 hours. After 1 week it had a million visits! It now has 3 million visits!
Windlight Bay is what I've worked on as a Roblox accelerator!
Floppy Sword Fish Simulator is a floppy game. Flop around. Technically VR compatible, but only because Roblox is good.
Catalog Heaven's UI was redesigned by me to support XBox, PC, and Mobile. Played million of times.
I developed several beautiful trail maps for this game about horses.
Volton: Legendary Defender was a sponsored game made in August 2016 to promote Voltron: Legendary Defender. During its 2 weeks of availability it gathered over a million visits. Sponsored by Netflix.
Mountaineers was a sponsored Roblox project where you would explore a mountain with friends.
Halloween Zombie Strike was a sponsored Roblox project by Nerf. I built the maps for this game.
We won "Outstanding Use of Tech" with this game in RDC 2020's gamejam, with 68 other teams. We made a multi-platform game centered around VR players as gods that direct other players, their minions. The theme was "2020 Vision"! The team was the same team as last year, 2019.
We took first place with this game in RDC 2019's gamejam, with over 50 teams. The theme was "More than you can Chew"! The team was the team that had won the RDC 2018 Euro Gamejam, plus me.
We took first place with this game in RDC 2018's gamejam (USA), with over 35 teams. The theme was alternative physics.
We took third place with this game in RDC 2017's gamejam (USA). The theme was mechanical.
My artwork is featured on Roblox Studio's splash screen on launch, one of three winners! Won $500. 2016.
I developed the first Bloxy Awards Stage used in 2015, selling tickets.
We won 1st in Microsoft's College Coding Competition in 2015. Was one of three team members. (Note: This previously said 3rd, but that was wrong :p)
We won second place at the CSG Hackathon 2017, winning $1500 in total. We implemented a Pokemon chatbot. Sponsored by CSG. Source code isn't great, but that's ok.
We won second place at the Code One hackathon 2016, winning $5000 in total. Sponsored by First National Bank. Unfortunately, the code isn't open source.
Open source class converter with fuzzy searching to convert between Roblox classes using an API dump.
Open source plugin forked from Anaminus's CmdUtl for building. qCmdUtl has been installed over 40k times. Today I recommend using SBS.
Open source luacheck definition that auto-updates based upon Roblox's API.
Nevermore is an open source module loader with reusable and easy unified server-client modules for faster game development on Roblox. I've been proudly maintaining this code base since 2013.
Open source plugin that converts Roblox parts into terrain with conversion options for preserving water or other materials..
I organized and gave a talk at RDC 2020 about programming patterns on Roblox!
What do Adopt Me, Jailbreak, Phantom Forces, and Whatever Floats Your Boat have in common? They’re all top games on Roblox, and they all leverage five code patterns to build robust, powerful, scalable codebases. In this session, we’ll discuss why Maids, Signals, Promises, Springs, and Binders are vital to any Roblox developer’s toolkit and how they can help take your codebase to the next level.
From "Player to Creator" - In episode nine, we talk to Quenty about his career on Roblox. Quenty is a household name in the developer community and is behind the innovative hit Whatever Floats Your Boat. We talk about how he got hooked on Roblox and used it to launch a career in software engineering. What were his early projects like? Did he really release Whatever Floats Your Boat with no internet access? Find out in Player to Creator!
From "Roadblocks" - This week we talked with @Quenty (the creator of Whatever Floats your Boat), a previous @Roblox, @Microsoft and @Garmin intern... catch his Episode premiering this Saturday @ 12n EST!
I helped create Spamalot, a role assignment for the board game Avalon. It's currently hosted on my website. See avalon.quenty.org.
A small application to create ship names for people in our Raikes cohort. I've lost access to the source after UNL wiped my drive.
I interned at Roblox on the Studio team in San Mateo implementing several new features. Some of these, such as drag-increments and clickable stacktraces, are key elements of Roblox Studio today. It was great working on a product I had been using for several years.
I interned at Garmin in Kansas City on the avionics team and got to work on implementing a autopilot diagnostics system. I was able to design the C backend and a frontend in WPF as well as the packet protocol to get real-time diagnostics during flight and testing. This was really cool.
I interned at Microsoft on the Retail Engineering team, where I worked on the software used to edit Windows demo content used in retail stores, both first and third party.
I interned at Microsoft in the Business Applications Group, where I worked on Power Query Online.
I participated in Roblox's accelerator program, where Roblox paid me to make a game for 3 months! Extended into the Summer because of Covid-19 pandemic! Managed 2 other people, and coordinated contractors!
I'm studying Computer Engineering at the Raikes School of Computer Science and Management with a minor in Business. Raikes is at UNL in Lincoln, Nebraska. Raikes is focused around intersectional study. I would highly recommend applying.
Delivered feature to Market Insights, NRC's oldest product, to allow customers to define and analyze custom markets.
Delivering a natural language generation application for NRC's dashboards as the project manager. Leading a team of 6.